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Stories of previous island dwellers, about a deformed shepherd in the 18 th century who died alone, and of a writer who attempted to chart the island but later died from syphilis. As you move deeper into the island towards a radio tower atop the island’s peak, you’ll hear more of the mysterious letters addressed to Esther.
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DEAR ESTHER HALF LIFE FULL
While the game is short and can easily be completed within an hour, you witness many strikingly attractive things during your stay, such as the mysterious caves full of scientific diagrams painted on its walls, or the thousands of crowded stalactites above, illuminated by the glowing fungi when you are deep inside the island.īut it is of course within Dear Esther’s story that the greatest attraction lies. Your journey is divided into four chapters, each one taking place somewhere different on the island. You move as fast as the game wants you to, but there is good reason for it being this way as Dear Esther is both beautifully atmospheric and seemingly full of life, which its creators don’t want you to miss. Without the chance to spend your time with the traditional routines of investigating objects and talking with other characters – since there aren’t any – there’s nothing to hinder the progress of the story besides how fast you choose to move through the island.Īs you do so, movement is slow as there is no running or jumping, only the ability to walk. While your purpose for being on the island isn’t ever made clear, the game’s design and setting quickly pushes you along the progressing path, drawing you deeper into the island.
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You are an unnamed character on a deserted island near the west coast of Scotland, alone except for the sound of a narrator’s voice reading aloud letters addressed to a woman named Esther.
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With little regard to the traditional elements of game design, its focus on storytelling leaves the player with a freedom to explore, but little else.
DEAR ESTHER HALF LIFE MAC OS
Windows PC, Mac OS X, Linux (through Ubuntu)ĭear Esther began life in 2008 as a mod for Half-Life 2, serving as an exploration into how effectively a game could function when storytelling is the sole focus and, almost three years later, this exploration continued when it was granted independent release and the world was able to experience its powerful story.
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